Arbaz affects their nature and behavior. Children action

Arbaz Riaz


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Taimur Suri

Is video games
affected children

The question is “Is video games affected children?” Now a
day, First person shooter games i.e. counter strike, GTA are so much popular in
children that’s why  according to
research children spend too much time in playing games on monitor, XBOX,
PlayStation, mobile.  Parents purchase
DVD and gave them to children as a gift. Children mostly play violent games and
parents buy them DVD without knowing that these are so much harmful for their
future. The children between 10 to 18 years are in their learning ages and we
allow them to playing violent and sexual games. There are many games which have
sexual scene and nudity in it i.e. GTA, Hitman, Assassins creed. Games are
become the part of their daily life which affects their nature and behavior.
Children action and habit is also affected by these types of games. There are
many researches and theory that how games affected on the children especially
first person shooter. By default, in first person shooter the hero is you.
Children think that they are hero and they kill people.

Marxist stated about dominant ideology. Video games also
follow this theory. The ideology of dominant culture always reflects in games.
The cities which show in games are always dominant cities in world like New York.

Research also calculates that many children affected by
games and also give suggestion to reduce affect. It is also proven that
teenager is most affected by first person shooter games rather than television.
Because in games, you can become the part of violence and fighting. But in TV,
you only can see violence or fighting. Children and their family thought that
these games are given them entertainment. Rather than give entertainment, games
also affected their mind. The game which is made for children learning and
their education having low grossing in gaming industry. But the games which
have violence, nudity, thriller, action have highest rating on imdb. The reason
is most of sponsors give money to those who create violent games. So the
graphics and lighting of these games is more modern and stylish. So people like
these games most. According to gamers, games are most unique and best form of
entertainment. This is also because in games, people are also become part of
story or script. But in TV, we will not be the part of story. We only watch
story. Proper video games were invented in 70’s.   The most important thing is first person
shooter games require player attention physically and mentally. That’s why
people spend most of time in front of games.

Another theory of Marxist is cultural hegemony in which ruling
class always dominant and able to manipulate value system. Games like GTA,
HITMAN, and ruling class always dominant over other people. Our children learn his
sense of dominancy over other by playing games.  When children meet with other, they will try
to get dominancy over other children by fighting and hurt them.  They also inspire by that dominant culture
and adopt them.

75% of people are engage with video games.  This grossing rate and the price of these
games are rapidly growing.  Increasing
aggressiveness in children is directly or indirectly linked with these first
person shooter games. On other side, this game also teaches us wrong values,
racism, bad language, violent act. The most important thing is players gain
points by killing others in games. There is also feminine thing that women are
also portrays as weaker and sex object.

Male gaze is how male seeing and portray women. In many
games like GTA, HITMAN, ASSASSINS CREED having male gaze. In which women portray
as sex object and there is many nudity in this games. In many games there is
some scene in which male sexually gazing on women. In games, there are many
things which is ethically wrong but in games that will be right i.e. killing,
kidnapping. Like in relativism theory, whether the action is wrong or right
depends on the society norms. Similarly that society norm also reflects in
games. There are many symbolic interactionism is first person shooter games. The
strength, health, power, arms of your hero shows by symbol.

Another thing is essentialism view in games. Essentialism is
categorized in small group of racism, cast difference, culture, and status in
society. In modern games hero should be man, masculine, white color, wearing
pant shirt. The status of hero and antagonist should be high. The fight between
Africans and American was showed in many games like fry cry, assassin creed and
many others. In which hero looks like an American white person. And the
antagonist must seem like African black color people. The location wear hero
live is modern looks like upper class New York citizen. There are many Racism
is against women. Man always is the hero in game. There are women side by side
playing roles but not the lead role.  Many games also show nudity of women and portray
them as a girlfriend of main hero or as sex object. In some game like watch
dogs. They promote street man as a hero. Many other games like assassin creed show
other side of assassin’s culture. They show hero as masculine, they rarely show
women in game.

The most popular entertaining activity now a day for all
ages of people is playing video games. People spent a lot of money on games by
buying DVDs. According to research girls are also same interested in video games
like boys. Teenagers between 15 to 18 ages spend more time than young kids.
There are many games which are link with internet which is very looks like
realistic which allow people to engage with unknown people in games. There are
games which promote education and learning. But most themes of games are
negative and promote violence that contain killing or kidnapping of other
people, abuse of alcohol/uses of different drugs, committed crime and behave
like a criminal, no follows rule regulation, breaking law and orders, sexual behavior
with violence towards innocent women, racism, racial difference, cast difference,
many stereotypes i.e. gender, bad languages and gesture.

Different type of games is now available in market which
target different age group of children. This type of games affects their education
and real life habits. Rather than concentrate on studies, children are more
interested in killing zombies and drive with maximum speed in racing games.
According to research educational games are mostly played by teen girls.



 Kaiser family
foundation finds that the teenager between 8 to 18 years spends almost 10 hours
in front of screen. The dangerous thing in children life is that they consider
fantasy of games as real life. They also consider their daily routine as a
mission and they are hero. Most of student fights in school, they fights like
their favorite hero. In short, they copied the attitude and behavior of their
favorite hero. They thought the life of game is similar as real life. They also
impressed by the language, dressing, moves, strategy of their heroes. Children
thinks that they become more strong by fighting in real life, so their level
will also increase in real life Kaiser family also finds that when the kids
meets with their siblings, they will fight each other like games by artificial
guns. Gentile with the help of Anderson stated that by playing these types of
aggressive games. The behavior of children rapidly becomes aggressive. They also
find that these types of games affect their education.  Regardless they were focused on their
studies, they will focusing on completing mission of new games. These types of
games are popular in both genders. The research of calvert and tan shows that the
children of 8 to 10 year affected more than elders. Because above 10 year
children knows the difference between real life and gaming.

Games addicted children faced many health problems like
dizziness, heart rate, blood pressure. Desensitization also occurs in children
after playing these games. They have less empathy for others because there is
no option of forgiveness and negotiation in games, so the act of helping poor
people are desensitize in these children. When you become more violent in
modern games, you will get more rewards. So children thought that by doing
violent act and aggressiveness, we get more rewards. Children get rewarded by
killing, kicking, ragging, other in video games.  According to some research of juvelline, the
crime rate is decreasing by increasing of popularity of video games like tomb
raider, GTA etc. He also stated that the people get emotionally attached by
their favorite game and they are desperately waiting for update version of

De montreal is the university which stated that by playing
action and violent games, the brain of children also get affected. Most
important caudate nucleus of brain gets also affected by playing these games. Another
research says that the people who are playing video games more than 4 hour are
in danger. May be those are affected by ADHD. In modern, culture kids play
online games. By which they learned bad language. In games, hero should be
white color man which promotes racism.

Sometimes, there are many political agenda underlying these
games. Gaming industry growing rapidly. The habit of playing games is good but
when someone plays game in excessive amount then it became harmful for
children. Another thing is children must learn the difference between real life
and fantasy in games. Parents must check their kids that what type of games
they are playing. Are they violent?? Or are they educational.

Children must control their time of playing games. Excessive time
in playing games desensitize children. They can leads less time of socializing,
hangout with family and friend, less family time, school work, less skills of
reading, become obesity by doing less walk/exercise. They slept more and having
aggressive thought toward parents, friend, and sibling.










The effects of violent video games. Do they affect our behavior?

by: Brad J. Bushman, Ph.D. Professor of
Communication and Psychology, The Ohio State University; Professor
of Communication Science, VU University, Amsterdam, the Netherlands

Do Video Games Influence Violent Behavior?

Roanna Cooper, MA and Marc Zimmerman, PhD, MI-YVPC Director

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